Re: ALPHA: FACTIONS Chernarus Wasteland1987 v3.4 (14.12.2015)
Posted by Oliv82 on Dec 22, 2015; 10:30am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p18313.html
HI Eric
When a side mission start, a black "warning" type marker is created on map, DayZ removed all markers but Ive restored them on config files, strange... are you sure you have "@DZ1987_noZeds" activated ?
Also be sure you have desactivated old "@DaiZy_1987"
By checking your old post about install, all seems to be ok, weird...
Verify if "CfgMarkers.hpp" (@DZ1987_noZeds\addons\dayz_code\..) is not actived
Same for the "liberate town" markers, same type but with red color. You should be able to see all markers (gunstores, taxiHeli, atms, etc etc)
Bandits are not hostile when you start the game, they begin to target you after 2 "banditsKills" something like that, AI behaviour is very primitive for the moment, its like a files framework, I will work on it later
About loot on npc vehicles, I keep this in mind, and about vehicles damage I will check this
The an-2 radio script havent changed, the ai behaviour seem to be ok
About dev of the mod, Ive worked a little on civs, fixed minors scripts bugs, hookers types are also added
so you can see them from 21h to 2h, they spawn only with a particular types of buildings