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Re: ALPHA: FACTIONS Chernarus Wasteland 1987 v3.00 (alpha)

Posted by Oliv82 on Nov 16, 2015; 4:18pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p18283.html

I work on civilians moves actually, they can spawn a Civ vehicle to move to city_A to city_B (with random factors)
Differents civ classes have own vehicles classes (business class cant drive tractors.. etc)
I need to add dayTime conditions, and fix few bugs

About "humanity" points, Its a sort of "reputation", player-> civ, player-> policemen, player-> army
bandits can be killed by army or policemen
You start the game with a neutral réputation, so bandits factions won't target you before 3 bandits kills

if you kill a civ, you are considered as bandit, so all factions will target you