Re: ALPHA: FACTIONS Chernarus Wasteland 1987 v3.00 (alpha)
Posted by Oliv82 on Nov 05, 2015; 4:09pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275p18280.html
Hi Eric, yes, all vehicles,
bicycles, cars, armored, helis, aircrafts
all classnames are added with their price for each type
Same for weapons-handguns, exept I need to test the Dayz system damage of vehicles for each type, i think 90% of vehicles are OK about this point,
BTR-80, Scud truck, CH-47 Chinook and Lynx are not actived because of the damage system (wrong classnames of vehicle parts I think), and all 8 wheels vehicles too
Changing clothes script is redone and a lot of details like that
About missions, in fact the spawning missions system is copied from Wasteland but I will adapt the "Evolution red" code for the "Liberate Towns" part of the game, By including civilians, it must be a challenge to avoid kill them, thats the reason Ive the idea to add them (if you kill civs, it result neg. points etc..)
About Radio Tower, idk for the moment, I need to analyse codes from EVO to know the possible things or not
I mainly play on EVO servers and I can't wait to test my mod with EVO codes :p, Wasteland is for the survival part of the mod :), but the survival/medical hud is still "old" Dayz 1.7.6.1
But about vehicles again, I will take a look between player progression and growing AI skills, few vehicles are very powerfull and you can destroy 1 army just with a tank, thats the reason armored vehicles are very expensives, if ennemy destroy your tank you lost 1 day of game :p