Posted by
Oliv82 on
Nov 04, 2015; 9:22pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/ALPHA-FACTIONS-Chernarus-Wasteland1987-v4-v8-16d-05-10-2018-tp18275.html
FACTIONS Chernarus "Wasteland1987" (Config. files v4)
This Chernarus version is a "Wasteland like" mod,
ATM's, very simple money management
Vehicles shops, few shops like this etc...
Civilian life have very basic behaviour, just move to a random position (actualy WIP)
Civilians vehicles,
Lot of various scripts...
v8.15a: (mission version)
- Dayz 1.8 GUI
- all interfaces scripts updated
- new civs scripts
- new missions scripts
- new config. files
- client scripts update
- debug scripts update
- dayz_code scripts update
- object_setFixServer.sqf fix (vehicle repair system)
v8.15b:
- Player can sell vehicles
- Player can buy AI soldiers
- Hospital stores (player can buy medicals stuff)
- Medic AI can heal you if your blood level is lower than 4400 (MedKit must be reloaded in Hospital Stores!)
- Engineer AI can repair vehicles (Repair kit must be reloaded in MilVehicles Stores!)
v8.15c:
- CarRefuel handler action fix
- TenPitch3 removed player_alertZombies function
- Liberate Town "libMissionCompleted" fix
- All "land_fire_barrel..." replaced by "Land_Fire_barrel_DZ" objects
v8.16a:
- Takistan "civClass" added in config.hpp
- player_spawnCheck.sqf (civ spawn fix)
- Civ move to safe position if undefined task
- Civ driver getout of vehicle if undefined task
- Updated lib/side missions check scripts
- Updated "vehicle_travel" function
- Updated "chimney_houselights" is now a function
- various minors fixes
v8.16b:
- GunStore attachments fix
- "Attachment_Sup556" added
- G36A, G36K, M4A1, "m240_scoped_EP1", "M24", "M40A3", "DMR" added
v8.16c:
- sellWeapon.sqf code updated (mags values are considered now + faster code + launchers weapons code)
- G36C Acog class removed (3D dont exist!)
- check_sideMis.sqf fix (missed delete bandit group if side mission wasnt completed)
- "VSS Vintorez","M24","M40A3","DMR" added JSRS sounds
- added "RPG-7V","9K32 Strela-2" with JSRS sounds
- removed infection chance for "waterBottle"
- AllMilitaryClass inf class added in _civList (player_spawn_1.sqf)
- statics NPC's near GunStore replaced by CDF soldiers
v8.16d:
- Better addEventHandler codes (civs,vehs)
- sellWeapon.sqf fix for vanilla weapons classes
- player_spawn_1.sqf (various fixes)
- Balota, Tchernogorsk and Stary Sobor hospital tents (near landPad) positions fix
- pickupMoney function updated
1- Copy all .rar files in arma2OA directory
2- Create a new beta launch icon (copy and paste "Launch Arma2 OA Beta Patch" and rename it "DZ_WL1987_Chernarus_v4")
3- Right click on this icon, click "Properties", "Shortcut" tab, replace target by:
"C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" "-mod=Expansion\beta;Expansion\beta\Expansion;@WL1987_noZeds;@CBA_CO" -nosplash -showscripterrors
@AEG in .rar file isnt necessary, all house lights(and street lamps) are already scripted in this mod
(All lights are activated in config.files except for few NW-airfield lights)
(AEG is a mod who active/disable electric power in Chernarus world)
v8.15a -MAIN FILE-: (369.46 MB)
http://www.mediafire.com/file/my3bn2e5jvyyyh3/%40DZ_WL1987Chernarus_v8.15%2815-09-2018%29.rarv8.16d -PATCH FILE-: (46.42 MB)
http://www.mediafire.com/file/aylixjg5sshy4xo/%40DZ_WL1987Chernarus_v8.16d_PATCH.rar