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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.9 (updated 29.08.14)

Posted by Oliv82 on May 23, 2015; 5:36am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18108.html

About the an2 drop script, there isnt any scroll menu to use it,  you just need approach the satNav very close and your player will begin an animation, but you need the itemRadio before
Its on my "todo" list ), I will add a "menuAction"

"About Car patrol, I don't need them to get a vehicle  I like only when you can feel that you are hunted by bandits :D Best way for that would be if you can`t repair Cars from Car patrols :D "
Yes! bandits seems to be more or less skilled individualy to have capability to chase the player :p, some of them could be stupid too )
You cant repair AI vehicles ? bug ? I thought it was fixed :/

"About Loot re-spawn, Sleeping in Camp Dos not help at all ;/ Lot stay the same and if I Use option of Clear Loot, Its only clear 1 building ( Mostly Building next to me ;p ) "
I need to check that later but thanks again for your feedback, it will help me a lot :)

For the news,

- Bandits messages will be removed (but not for banditsSquad) (DONE)
- Lost of T° when you light a fire in buildings FIXED (DONE)
- Camp_fire_burning in building: player distance factor T° slightly modified (DONE)
- Wrong objects removed from the "Fire" factor (DONE)
- Now zeds can kill Bandits but not your team mates, they will just be unconscious (DONE)
- Team mates can be "revived" with "Epi-Pen" item (DONE)
- Injured chances have been reactivated, in prev versions, I missed the right script files... (DONE)
- Krikes SBB script light fix (DONE)
- You can heal from a sick with weather conditions (DONE)
- Loots @ wrecks-helis script rewrited (DONE)
- Fire effects @ wrecks. "forEach" must be deleted ! (DONE)
- Recruit_survivor script redone (DONE)
- MatchesBox script (DONE)
- Player can loot wood_pile item in Land_Fire_DZ fixed (DONE)
- Added scroll menu for quick bandage injuries (DONE)
- Reactivate the drink delay (DONE)
- Sleep script: added a randomized sleep_time 7+rdm1 (DONE)
- CLY script removed (DONE)
- Added attack moves on zeds when they are close to NPC's (DONE)
- "player_makefire" release wood_pos fixed. Now wood_pile dont spawn just below player (DONE)
- Hunger lost GUI icon at start bug fixed (added hunger=0 var in player_spawn_2) (DONE)
- an2drop script: randomized spawn npc's number, randomized reammobox loots, more realistic npcs moves around the reammobox, little command bug fixed (DONE)
- painkiller script little fix (DONE)
- eat, drink, selbloodbag vars delays fixed (DONE)

@Stilque
I have bad behaviour of the an-2 when I try to add a scrollmenuAction .. idk why .. so i prefer keep the old system