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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.9 (updated 29.08.14)

Posted by Oliv82 on May 21, 2015; 5:30am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18105.html

@Stilque

About loots spawn once:

this is a very very ..very old know "bug", it was like that when I began to mod the first Factions mod from Haleks :/ , "bug" because I think something is missed in folders but what ? I dont know honestly...
I thought this "bug" wasnt a major bug for me, so I added a command to just delete all loots of entire Chernarus in the "player_sleep.sqf" script ... not the best way to fix this bug if you have often Original Dayz game, but in my point of view its not a priority to fix it because I cant imagine loots spawning and changing every hour or 20 minutes etc etc..

I let player try to survive running to cities to cities trying to find food etc .. then come the time to sleep and reset at this moment all the loots, for me its more "realistic" even if it's weird :p

I will have a look for loots spawn system like I said in prev post, I need to know how this system work
Try to spawn a tent and sleep with cheat menu, normaly you will have fresh loots.

About NPC's qty, a lot of guys who play this mod have the same feeling, I know, I know... but I will not change those qty, please wait for the next version of this mod and I will explain how to set NPC's qty (if you dont know already how to do.. (explained in prev posts if you search)

"Decrease Spawn chance of Items needed to repair vehicle/Heli."
It's true, I have the same feeling since few time by playing this mod, I keep in mind this comment

"Less food More animals ?? it would be nice :D"
I setted the max_animals number to "1" in next version ... sorry :), but actually you played with max_animals = "2", enjoy :)
This value can be changed in "\missions\DaiZyFactions1987wpmod8....\fixes\init\variables.sqf" (dayz_maxAnimals = 1;)

"Set a script with a Weapon Transport Crash (guarded) or something like that :D "
"dropspawn2.sqf" is a kind of script you mean, if you want other vehicles types than the old an-2, I let you change it :)

"Sins the beginning of my game play I have seen only 1 Car Patrol :D I hope Its not a Bug :D "
Because it's not New York :p, this is Chernarus ), seriously its not a bug, I reduced the vehicles qty, the player have legs to move too :)

You can change all factors/qty/values/delays of NPC's, vehicles, zeds etc etc... if you want, its easy to do, but for the moment Iam focused on bugs, gameplay logics or scripts not well finished, but its a feedback and all feedbacks are good even some of them arent positives :)

On my list there are 33 things to do, to fix or to check
10 things are done for now :)