Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.9 (updated 29.08.14)
Posted by Oliv82 on May 08, 2015; 9:25am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p18076.html
Hi all, I decided to rework this old version of Haleks Daizy once again:
Finaly, I fixed this annoying little problem of the initial lost blood script command when you started a new game each time
This script command is now added on "player_spawn2.sqf", now it works fine!
Another thing is vehicles qty on the 2d_map editor, for the gameplay, I decided to remove ~90% of helis, and ~80% of cars/trucks, the goal is now to intercept bandits patrols cars or helis trying to kill their drivers to have a better vehicle than Skoda, GAZ etc... personnaly I hope to kill a Hind pilot and salvage his heli )
Triggers delays are also re-setted, bandits respawn a bit closer, a lot of little things like this...
Very slighty more zeds around you, but its still light, you will survive if you are not stranded in a building
Bandits ammo/loot is reworked too, they now use a better variety of weapons
Loot tables are again slighty checked and reworked, buildings by buildings types
Config.cpp and loot.cfg have better readability for each items type if you want to customize your own setup
The "map_item" is removed from "Residential", "Office" and "Supermarket" loot tables, maybe you will find it in military loots, maybe...
And the last point is Chernogorsk, I added some buildings on where I estimated it was "too empty"
Added 1 "Land_Panelak3" (the one with the long ladder) on Cherno city with 4 loots entries, I wished to add screenshots for those buildings but I am too lazy to install Fraps
I hope you will enjoy !
The version is now 8.11
@dannywaugh1
for backpack capacities, you will find this in "dayz_code.pbo" then in "CfgVehicles.hpp"
For all who want Epoch system, I am not interrested at all of this feature sorry !