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Re: W.I.P RELEASE: The Day The World Ended - DaiZy story-driven campaign for ArmA II CO

Posted by Niceonegunit on Dec 13, 2014; 2:59am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-The-Day-The-World-Ended-DaiZy-dynamic-multi-island-campaign-featuing-Chernarus-Utes-Everon-W-tp17585p17603.html

Known bugs:
- If the player is knocked unconscious and revived by an AI, sometimes they will not be setCaptive false, resulting in enemy groups not shooting the player. also seems to happen sometimes when waking up normally.
Fixed

- If AI tries to bandage itself, and give you morphine/epinephrine at the same time, they will stop bleeding visually and be unbandageable, but will continue losing blood until they die.
Fixed I think

- If an unconscious AI is dragged, released and told to move/change stance, they will get back up, albeit wounded and still considerd unconscious

Fixed

- UN peacekeepers found in the world will be friendly, but your AI squad members will shoot them.
might be fixed though unlikely

- Red Star forces sometimes spawn ridiculous distances away (4000+ metres).

- One zombie is always spawned INSIDE a building, meaning they cannot be killed. This wouldn't be normally be much of an issue, however this will prevent Squad Members bandaging themselves if they are close to the building.
DaiZy Single-player Developer (AI Units)