Posted by
Oliv82 on
Aug 18, 2014; 7:19am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p17275.html
Updates for v8.7 (dont download v8.6!)
- player_spawn_2 script: _mylastPos loop errors fixed
- generic errors for fnc scripts fixed
- medBandaged script fixed
- player_zombieCheck fixed
- player_spawn_2: dayz tp_antihack bypassed, now Teleport cheat script work with no errors (GUI not updated fixed)
- added an "auto-activation" of debugMonitor while you loose blood, you are infected, you get damage, your hunger or thirst are at 0 (option desactivable on init.sqf), debugmonitor will close automatically when you are OK
- added 0.2°C using antibiotics in low temp conditions, it let you an additional time before being sick again
- refresh value of Temp on Debugmonitor fixed (now every seconds)
- start temp increased by 0.1 °C
- Infection chance by eating cans desactived
- randomly lost blood if injured (now 500 - rdm40) old: +400 (_bleedTime in setup_fonctions_med.sqf)
(old value: 30 blood lost per loop at 12000; New value: ~20/25 per loop)
- randomly lost blood if infected/sick (now 5 + rdm2) old: -7
- randomly lost blood if thirst(0) (now 3 + rdm3) old: -5
- randomly lost blood if hunger(0) (now 3 + rdm2) old: -3
- shake effect on wounds (Init_medical.sqf)
- AH1Z changed for AH-64D_Sidewinders (Cobra Introducted date: September 2010)
http://en.wikipedia.org/wiki/Bell_AH-1Z_Viper- added dayz repair system for the AH-64
-Know bug
-"Ghost wounded" GUI animation when wound value isnt enough high
- lost blood params at start