Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.5 (updated 07.07.14)
Posted by
MrThirsty on
Aug 14, 2014; 7:21am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p17260.html
@Oliv82
"About skins, long time ago I tried to add a mod (I dont remember the creator or the link) to add 3d models of backpacks of DayZ for additionnal skins, but without success...
Playing custom skins without backpacks was bad thing for me, so
Ive just fixed a little bug in a script and removed all custom skins but finaly I decided to restore 4 or 5 additionnal skins in a previous version but still without backpacks 3d...
Also, Humanity points seems dont work on this version so I added a "homemade" script for restore Hero_skin too :)"Yes I agree, I do recall other versions of this mod where the different skins would sometimes remove backpacks visually which didn't look good - so understand why you kept them to a minimum for now. For me currently the Army Soldier is my favorite!
"Walking zeds, long time ago too, I watched a mod on youtube about that, (I dont know if its the same you mean), look nice I liked animations etc.. If I remember I tried to install or tried to understand how to install without succes, it was not my 1rst priority at the moment (I worked on first versions of this mod trying to fix "anomalies" :p)"After asking about the walking Zeds script, I've found that now you've lowered the Zeds count to a more 'manageable' quantity, I think it's well balanced and I don't mind them running at me now! Before it was ridiculous having almost a 'horde' of zeds chasing you endlessly hence why I became used to using the calmer walking script. It's actually made the game more enjoyable, well thought through :) Also head shots was a good idea IMO as the Zeds you DO encounter can be more of a challenge.
"About mysterious buildings, my english is not perfect to explain sharp what I done, maybe it's confusing, the best way to see is to check map on Editor (ctrl+Y at main menu of arma2AO)
Buildings are ok for me ... more balanced loots types with buildings types on all cities of the map, maybe the strangiest thing in Chernarus is the both firestations at Electro but not editable sadly :/... for sure the best location for stuff is still NWAF except (if you are unlucky) heli_crashes, wrecks sites, well Chernarus isn't New York, no strange buildings in wrong places i tried to keep the "Chernarus" style :)"No problem, what I meant was what were the new custom buildings, just so I could keep an eye out for them on my travels. I've noticed a few changes, which are great. Love the street lamps at dusk, wind gusts, mist, weather - all really have brought this mod along so far and add greatly to the atmosphere for sure - good job!
Just one more question, in Halek's Factions he spent allot of time on getting random skirmishes with bandits tuned so you would meet them fairly frequently outside of towns, cities. It was great to encounter bandits in fields, woodlands, etc Sometimes they would even be groups of bandits to tackle, being my favourite aspect of his mod. Is this still current in your version as I have only encountered Bandit attacks in cities/towns?
"Reality is for people who lack imagination"