Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.5 (updated 07.07.14)
Posted by Oliv82 on Aug 14, 2014; 4:38am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p17259.html
@Muunster:
Hi, I dont know how but when I checked again for errors in this mods, the base building is bugged or seems to not work correctly :/
Fist time I tried this script, I thought all was OK, but now... Crafting is good for the mod despite I never used it ingame... I know a lot players like this part of game
Sadly, I realized I had removed some items types in loot tables included for crafting :/ but it's easy to fix
Iam very busy with the heli script and if you can send me the update, It would be very good!
@MrThirsty:
About skins, long time ago I tried to add a mod (I dont remember the creator or the link) to add 3d models of backpacks of DayZ for additionnal skins, but without success...
Playing custom skins without backpacks was bad thing for me, so
Ive just fixed a little bug in a script and removed all custom skins but finaly I decided to restore 4 or 5 additionnal skins in a previous version but still without backpacks 3d...
Also, Humanity points seems dont work on this version so I added a "homemade" script for restore Hero_skin too :)
Walking zeds, long time ago too, I watched a mod on youtube about that, (I dont know if its the same you mean), look nice I liked animations etc.. If I remember I tried to install or tried to understand how to install without succes, it was not my 1rst priority at the moment (I worked on first versions of this mod trying to fix "anomalies" :p)
I am nostalgic of first version of DayZ, epic memories when I was close to die :p long times walking trying to find food or parts etc etc ... I always thought There were too much zeds in DayZ respawning like rabbits every seconds! I am not enough good player to avoid zeds :p but... for me ... this mod is well balanced to have just enough ammo to kiil 2 or 3 zeds and move where you want (find more ammo per exemple) :p For the moment, I can't, maybe later... maybe
About mysterious buildings, my english is not perfect to explain sharp what I done, maybe it's confusing, the best way to see is to check map on Editor (ctrl+Y at main menu of arma2AO)
Buildings are ok for me ... more balanced loots types with buildings types on all cities of the map, maybe the strangiest thing in Chernarus is the both firestations at Electro but not editable sadly :/... for sure the best location for stuff is still NWAF except (if you are unlucky) heli_crashes, wrecks sites, well Chernarus isn't New York, no strange buildings in wrong places i tried to keep the "Chernarus" style :)