Re: DayZ-2017 by shinkicker and opendayz.net

Posted by DayZ_SP on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DayZ-2017-SP-V1-1-WITH-BASE-BUILDING-AND-WORKING-DOGS-gut-human-infected-now-working-tp1583p1665.html

What Kronzky did is not complicated at all:

He just set up a "virtual server" with the code... Which is how ArmA 2 works normally.

Even SP missions in regular ArmA 2 are basically "private server" missions on your (local) computer. The (isServer) declaration is what determines if it is a hosted LAN mission. (isServerDedicated) is of course, a dedicated server that runs 24/7.

The whole game is built around client/server and designed mainly for LAN... Not internet... Because the base engine of ArmA 2 is for real world military training who use closed LANs. This is why the anti-cheat was so lax before "DayZ" became so popular; There was no need for it on a closed LAN with (adult) professional soldiers and others.

You also need to know how mission files and servers interact and what files are loaded in what order.

If you know these basics, trouble shooting is very easy because when something doesn't work, there is either something blocking the flow of code, or an omission (hole) in the flow that needs filling in order for things to function properly.

This is why I told AboveDayZ if he is going to be releasing maps... He needs to understand the game inside and out, how the engine works and other things and not just how to port a map to SP because it goes beyond just copy & paste a lot of times. He needs to know these things because this is how he (and you) can give post-release support for those who are less tech savvy and especially when bugs are reported that need fixing.

Keep up the good work