Posted by
Haleks on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-2018-v1-5-04-06-2014-UPDATED-tp14780p16497.html
foxxy wrote
I absoulutely love this mod, thanks alot for taking your time doing this... but... could you maybe create a zombie mod for arma 3? that would be really awesome!
I'd love to, but I'm afraid there's too much for me to do (anims, textures, sounds etc). There're some zombies addons out there already, but the only convincing ones (imo) are the breaking point zeds for A3 - and as far as I know, they aren't sharing anything (eventhough large portions of their code is directly taken from dayz...).
I guess I'll just wait for "the good one" - either that or port the dayz zeds to A3 (since they're under a share-alike license - unless I'm mistaken!).
Anyway, here's some details about the 1.5 update :
- Respawn delay for zeds & loot has been tripled (15 minutes for the zeds, 30 for the loot).
- All vehicle-related actions (siphon, fuel & repair) will be directly added to each vehicle at the mission start : the self-actions script won't have to constantly check for those anymore. While it might not solve all the small issues with the self actions script, it will definitely improve things.
- Same as above for tents related actions (pack & sleep), the actions will be added to the tents whenever they're pitched or spawned (bandit camps).
- Resolved a conflict between rain and snow weather.
- Added a QuickSave option.
- The zed population will be a mix of walkers & runners (maybe).
foxxy wrote
btw anyone know how to turn off the "non-savable" block?
You can change this in your difficulty options. I might add a "quicksave" option for people playing on veteran/expert. ;)