Re: RELEASE : DaiZy 2018 [27/02/2014 UPDATED]
Posted by Mindjacker on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-2018-v1-5-04-06-2014-UPDATED-tp14780p16486.html
I found this out how to change between walking and running now
F:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@2018\Addons\dayz_code\system\zombie_agent
class Chase
{
name = "Chase";
init = /*%FSM<STATEINIT""">*/"_timeN = time;" \n
"" \n
"if (speed _agent < 0.1) then {_countr = _countr + 1} else {_countr = 0};" \n
"_target = _agent call zombie_findTargetAgent;" \n
"_isAlive = alive _agent;" \n
"_targetPos = getPosATL _target;" \n
"" \n
"" \n
"//Move to target" \n
"_agent moveTo _targetPos;" \n
"_agent forceSpeed 6;" \n
F:\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@2018\Addons\dayz_code\compile\control_zombieAgent
//CHASE TARGET
//Leader cries out
[_agent,"attack",0,false] call dayz_zombieSpeak;
//Start Movement loop
while {!isNull _target and _isAlive and _isSomeone} do {
_target = _agent call zombie_findTargetAgent;
_isAlive = alive _agent;
_targetPos = getPosATL _target;
//Move to target
_agent moveTo _targetPos;
_agent forceSpeed 8;
sleep 1;
Changing the default forceSpeed value to 2 puts the zeds in TWD mode anything higher than 3 puts them into vanilla 28 days later running mode.
I am a total noob at this Arma 2 OA scripting. Is there a way to make it randomly alternate between forceSpeed 2 and forceSpeed 3 and would that mix up the variety of the spawning zeds?