Re: AI loot and zombies
Posted by defektiv on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p16409.html
I played epoch on a hive connected server last night for a while and noticed that loot doesn't spawn there if you drive up on a building too quickly unless it was already spawned there by another player. It seems to be related to being in a vehicle. I tried a brand new game, spawned a plane, flew up to the central airfield, landed and taxied slowly while looking in the hangars and nothing ever spawned. Then I tried a new game, same process except this time I stopped the plane about 50m away and ran it at normal run-speed and everything was spawned.
I tried your version with the added scripts and they work great. I tested salvage, refueling and siphoning. It was fun hovering a chopper dangerously close to houses while it sucked fuel from the tank right below it. But it made me want those 210L fuel cans from epoch. The cheat menus are nice too for testing and getting quick aerial looks of areas you want to scout but don't want to risk your chopper to cheaters on the hive. This is why I love these SP versions too. Playing last night on hive epoch I spent 3 hours gearing up only to have someone ghost their session to the server mission and nuke the entire server with rapid-firing grenades from a lapua. And then another 5 hours trying to get to my corpses twice before the server restarted. Sad part is the only weapon I was carrying when he teleported to me was a hatchet. I survived the first nuke when he leveled the building I was in and then almost hit him in the head with the hatchet while he fired 12 more rounds before killing me. Bad cheater was bad. Really bad. He almost got killed by a hatchet head shot while using every cheat in the book.
More info: I'm testing now on an epoch server running locally, playing as the local admin, and I see loot not spawning in buildings I drive up close to quickly. So that mystery is solved.. kind of. For the permanent loot spawn disappearing, I'm pretty sure now peki nailed it. I disabled my - and = assignments to time acceleration and I haven't seen a problem with permanent loot spawn stopping since.