Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|
Posted by defektiv on May 01, 2014; 7:13pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p16385.html
Finding this forum has been like finding a four leaf clover in a pot of gold. I should have tried this mod first though, not sure how I didn't see it on the list until now. 4+ hours in my first playthrough and I haven't seen any of the loot spawn or action lagging issues I've seen in the other mods that use that older build script. And having more open buildings is just plain awesome. Can't wait to see some sort of build script on this one, especially if its like epoch and at least has the basic walls/doors/floors. Also Salvage and Repair is a must.
I'm experiencing a problem with Big Traveler Backpacks. If I try to open the gear menu for a body that has one or I try to open the pack directly, my client crashes. The zombies seem to be a bit plentiful, too. Elektro and Cherno are actually the most dangerous places because of all the bandits and zombies. And it seems the bandits spawn almost as fast as you can kill them in those cities. I sat on the edge of Elektro last night and kept killing bandits that were coming from the end of the pier there. I wouldn't get far away before I'd hear gun shots and turn around to find another.
I'm dying for build options, but it can't be easy to do those right. It's hard to say which is my favorite right now, this one or Namalsk Factions.