Re: DayZ-2017 by shinkicker and opendayz.net

Posted by DayZ_SP on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DayZ-2017-SP-V1-1-WITH-BASE-BUILDING-AND-WORKING-DOGS-gut-human-infected-now-working-tp1583p1635.html

When problems like no loot spawning on custom maps comes up, you really need to know how the mod (DayZ) and ArmA 2 works at the code level, so you can at least narrow it down to possible causes.

This way, you can know whether or not you may have to go in and alter some files, replace some files, etc.

This is why releasing custom SP maps isn't as easy as it sounds.

You also need to be able to provide good post-release support because that's what gets users to trust your releases, not just the quality of the initial release.

So, for Namlask, you are going to have to decompile every .pbo and see where the problem might be because most of these custom maps come with functions the people porting them to DayZ wanted that are not necessarily compatible with normal DayZ which compounds isolating problems and fixing them. This is what I went through when porting the first version of Namalsk...