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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.1 (updated 26.01.14)

Posted by Anonymous on Apr 13, 2014; 2:16pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p16242.html

@Eric the Viking

I too find myself coming back to this mod as I have had problems with the newer builds. This one uses 1.7.6.1 which I have found to work the best for me (more stable for SP plus I dont like the cartoonish status icons on 1.8). Inspired by Oliv82's customizations, I began to experiment with adding new scripts & features that fit my play style. Here is where I found a lot of ideas: http://opendayz.net/threads/resources-dayz-server-additions.9003/ . I added a towing script that seems to work fine so far. Here is a video on how to install it:
http://www.youtube.com/watch?v=lp2nGDN6jGM . I also added a bandit base that spawns in 1 of 5 random locations and I copied the tent spawn script from another Daizy version. I added a dog companion script from here: http://opendayz.net/threads/simple-tutorial-dogs-on-taviana.11278/ . The dog can be a little buggy but works fine most of the time.

@Oliv82

I have also had issue with the refuel script. It seems to work at the mission start but after revert/resume, it stops working.

I appreciate all the work that has been put in to this by Haleks and Oliv82 which has inspired me to learn Arma scripting (mostly through trial & error).