Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.1 (updated 26.01.14)
Posted by
Oliv82 on
Apr 13, 2014; 12:15pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p16240.html
I have tested quickly the radioItem with a spawned survivor in electro
and I didnt see any problem ... I used the radio at Balota airfield and nothing anormal happened ...
My survivor AI was all time friendly with or without radio, before and after activate an2 calldrop
By my experience, I think the radioItem just activate the voices of AI
Eric the Viking wrote
The only reason I mention the bandit vehicles is because when I "look" at them in-game their names appear in the red lettering and then they revert to neutral grey. It's not really a problem for me. I've never noticed any odd behavior with the bandit vehicle health nor had any issues with refueling any vehicle. I did plow a bandit helicopter into the ground. Um, I was testing it, honestly - it didn't repair itself. :D
:p
About SafeZone, there is no script for that, the base is situed far from towns, and the wild zeds have been desactived (setted at 0), then no zed spawn in forests :)
Personnaly I have never seen zeds approaching this location, even making noise flying over the base with my heli
Haaaa Kamenka !! If I remember, Ive never abled to survive with this spawn location especialy with the rain :p
Eric the Viking wrote
Managed to get away from him. And when he was distracted by a zed, I sneaked him behind him and gave him a good hatcheting - this is how I got my first AK. :)
You should feel better just with the AK :p great kill :)
About save games, I am not 100% sure but I recommand you to replay a new game :(