Posted by
Eric the Viking on
Apr 13, 2014; 9:37am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p16238.html
Oliv82 wrote
I played this mod yesterday, the loots are OK, zeds quantity and respawn times are OK, bandits and helis/cars patrols respawn delays are OK, well I didnt saw any things inexpected -for me- all seems to be OK about those points
The whole mod works well I feel. I have tight moments of resources but can find other ways to eat or drink for example. It can be very tough, depending where you spawn, in the early part of the game with no food or water.
Re the radio: I had survivors shoot me. But if I have a radio, they do not shoot me. I'm not complaining about this just noting that this was my experience. :) Really, I think this behavior suits the mod - if I don't have a radio, how can I communicate I'm friendly to a NPC.
The only reason I mention the bandit vehicles is because when I "look" at them in-game their names appear in the red lettering and then they revert to neutral grey. It's not really a problem for me. I've never noticed any odd behavior with the bandit vehicle health nor had any issues with refueling any vehicle. I did plow a bandit helicopter into the ground. Um, I was testing it, honestly - it didn't repair itself. :D
Oliv82 wrote
About Tow/lift a vehicle, I'm not very interrested to add a script like that... sorry ^^
I wasn't asking or expecting you to add it :)
Oliv82 wrote
You can find DMR on this mod and others few nice guns (especialy 1 thermal sight weapon and 1 NV sight weapon) but the chance decrease with the value of the riffle/gun! You can find them on crashes sites but very low chance of spawn ^^
I did find one DMR but it didn't have a scope on it. But I look forward to discovering the others. :)
Oliv82 wrote
THe safe zone is situed between Novy and Stary Sobor on the south small road, I think there is enought place to park 3 helis, and 1 dozen of vehicles
Yes, I found the safe zone - but do you remember where the script entries are that define this safe zone? - I have found entries in the mission PBO file (mission.sqm I think it was) that defines where a player/vehicles can spawn but not the specific entry for the current safe zone - I'd simply like to alter its location to suit myself.
Oliv82 wrote
About bandits and zeds, the damage points are very increase to balance the leak of zeds/bandits quantity, by the same way, you waste approximatively the same qty of ammo by killing 4x more zeds/bandits without the custom damage script, you can of course save your bullets by headshoting
I like the toughness level of the bandits & zeds. It is a little disconcerting emptying a 30 round AK magazine into a bandit and seeing him still standing - but that is an extreme example.
*
In my first game using this mod, I spawned in Kamenka. I've played enough Dayz to know that's a crap spawn. But I decided to see where it would take me. I found a bunch of useful things to repair a car with but no food or water. And then there was the guy with the AK who appeared out of the fog and shot me.
Managed to get away from him. And when he was distracted by a zed, I sneaked him behind him and gave him a good hatcheting - this is how I got my first AK. :)
Cheers,
Eric
EDIT: I'm planning on starting a new game - will any of your updates affect an existing game save?