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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.1 (updated 26.01.14)

Posted by Oliv82 on Apr 13, 2014; 8:32am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p16236.html

Thanks for the feedback Eric!

I played this mod yesterday, the loots are OK, zeds quantity and respawn times are OK, bandits and helis/cars patrols respawn delays are OK, well I didnt saw any things inexpected -for me- all seems to be OK about those points

After 2~3 hours playing in Electro, ~14 zeds walking around me, 6 bandits killed (1 was the gunner of a bandit patrol car), ~30 zeds killed with AK-74 GP-30 Kobra or revolver

The respawn of friendly survivor AI is pretty long and the trigger range is relatively small, so I didnt managed to check if survivor shoot me without the radioItem
I will check that by testing (modifying triggers on map editor)
My "An2 calldrop" script don't change anything about behaviour NPC's if you have (or not) the radioItem, weird...

I worked about bandits car patrols script but I didnt managed to fix the reinitialization of damage when bandits leave the vehicle :(

Eric the Viking wrote
I'm not sure if this is intentional, the vehicles seem to have an affinity for the faction for which they spawn - a bandit car remains a bandit car even in my possession which can (I think) make me a target. In my second game one of my challenges is not to use an bandit / survivor vehicles, only the ones I fix.
The vehicle of the "bandit patrol" is considered neutral, if you manage to steal the vehicle, a bandit shoot directly you, not the car, I think the script have done to reproduce this AI behaviour but I will check again!

About Tow/lift a vehicle, I'm not very interrested to add a script like that... sorry ^^

You can find DMR on this mod and others few nice guns (especialy 1 thermal sight weapon and 1 NV sight weapon) but the chance decrease with the value of the riffle/gun! You can find them on crashes sites but very low chance of spawn ^^
So even if you loot all crashes sites (~12 sites I cant remember) you have a very bad luck if you don't find the dream weapon :p

THe safe zone is situed between Novy and Stary Sobor on the south small road, I think there is enought place to park 3 helis, and 1 dozen of vehicles

About bandits and zeds, the damage points are very increase to balance the leak of zeds/bandits quantity, by the same way, you waste approximatively the same qty of ammo by killing 4x more zeds/bandits without the custom damage script, you can of course save your bullets by headshoting

About Survivor camps, there arent exist, I placed the respawn triggers them near water pump, residentials houses per exemple..., but no custom buildings was added for them
Zelenogorsk is slighly customized you will see, but not spectacular ^^, just to balance a leak of a certain type of buildings on this part of the map :)

Eric the Viking wrote
Anyway, there are a ton of great SP mods and they all have a particular theme or focus but I think that this is the best all-round mod there is. And it works, completely, without fault (that I've found). The amount of work, attention to detail and polishing that has gone on is simply fantastic. Well done Oliv82, this really is an work of art! :)
Thanks!  I worked to add the main scripts/mods what very needed in my opinion for best balanced "survival/shooting" RPG like :) But the idea is mainly to begin the game with a 50% chance to die or not :p
For my Dayz last story, I was very close to die (~400 blood :p) but I was able to up at +3500 blood :)

Edit: I will try to fix definitively the annoying little refuel script bug, it's tested and seems to be fixed now but not tested in a "real" gameplay atm
So I work again for an update v8.3