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Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v8.1 (updated 26.01.14)

Posted by Eric the Viking on Apr 12, 2014; 9:49pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p16234.html

This is a great Mod and thank you Oliv82 for creating it and continuing to support it after all this time.

I've been playing this mod quite a bit. I wish I'd taken a screen shot of my last game and the fleet of vehicles I'd accumulated.

I do like some of the touches you've added (the cargo drop for example) and the general atmosphere is right on the mark.

Things I've noted: (these are not complaints or things than need to be fixed btw :)) and for others POSSIBLE SPOILER ALERT AHEAD!

The "An2 Calldrop" uses up your radio - such a valuable item when who is friendly and who is not is so important. Without the radio, survivors shoot me, helicopter travel is risky (I've been shot down by both bandits and survivors).

The vehicle patrols are great but it can make it a little easy to get a vehicle: But, and I'm not sure if this is intentional, the vehicles seem to have an affinity for the faction for which they spawn - a bandit car remains a bandit car even in my possession which can (I think) make me a target. In my second game one of my challenges is not to use an bandit / survivor vehicles, only the ones I fix.

There are so many vehicles around the map (gotta collect 'em all!! (one of each actually :)) but it's a bugger relocating them without a tow or heli lift script. I could use the Teleport cheat but it's not an elegant solution to the problem.

Weapons: I like the focus of the weapons, makes a lot of sense keeping them in character with the theme of the mod. But, I really miss the scoped DMR and many of the exotic U.S guns, scopes, silenced guns. Loot is a big part of the game for me, you just never know when you might find the weapon of your dreams.

I would like to build a base (using the elements already in the game) but I need a good location. Given my main focus is the accumulation of vehicles, I'm gonna need a big car park.... I'd like to build at the NE airport, lots of flat ground. Oliv82, can you please tell me where the 'safezone' value is so that I might customize it with my own coordinates? 

The rate of Zed and NPC AI seems inline with the spirit of the mod. You never quite know when you're going to find yourself deep in trouble. I like to see a bandit (note the singular ;)) appear early on because they always have better weapons than I.

Are there Bandit and survivor camps? I know the description says there are but I've never come across any. Oliv82, in a previous message you said you where going to 'upgrade' the defenses / area around your favorite spot, the supermarket at Zelenogorsk - did you ever do this? I can't recall going there yet (pacing my exploration :)) so I'd like to check the place out as a forward base.

Anyway, there are a ton of great SP mods and they all have a particular theme or focus but I think that this is the best all-round mod there is. And it works, completely, without fault (that I've found). The amount of work, attention to detail and polishing that has gone on is simply fantastic. Well done Oliv82, this really is an work of art! :)


Cheers,

Eric