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Re: RELEASE: DayZ X [1.8.0.3] [Update: 0.1] |17/02-2014|

Posted by Eric the Viking on Apr 02, 2014; 4:17am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p16169.html

Above wrote
It will be updated, I've just been doing other things. And I'm not 100% sure what to do with DayZ X. I want it to be special.
Here's my 2 cents worth: (ie, "what I'd do if I had your talent and skills")

1. Use Chernarus as the base map (it might be the oldest but it has so much already there on offer). Taviana is a possibility as well - it's probably the neatest and cleanest map I've seen.

2. Clean the map/s up a little - remove the trash from the roads & clear the road blocks (I believe there is a way to remove only the stuff on the roads and not affect other areas (like the tents in Stary))

3. Player designated "safe zone" - place a marker, safe zone of 200m radius is applied where no zeds spawn. And it's here, in our spot of choice where we would build our base. (or, multiple predefined areas where we could build.)

4. Base Building! I don't know what's the best - the Epoch system seems easy to use, from a player point of view. We'll need all the resources required to build, maybe even the blue prints?

5. Heli lift and towing features. Drive to the vehicle you repaired, tow it home. Or carry it home with a heli. And perhaps the "build-able bicycle" I've seen? Salvageable vehicles - take parts off other vehicles. Auto fueling for both cars and heli vehicles.

6. AI NPC Survivors and bandits, both in the wild and with camps, small tent camps, larger places with buildings. Car and heli patrols.

7. All 'banned' weapons and vehicles restored. Perhaps even weapon addon packs. But most of these will be military specials, 0.01 loot chance.

8. In game missions, available after making friendly contact with survivor (or bandit) groups, tasks given to player: some could be timed (generously) or simple fetch jobs (loot spares from wrecked vehicle at given co-ords).

9. Extra buildings, enter-able, but not heaps. Perhaps new towns?  

10. In game cheat features. The one Oliv82 used in his Chernarus 1987 mod is ideal. (IMO).


Everything written above are just the tools to achieve your goals. What could be needed to make it special is one of two things: An ultimate goal for the player (survive 20 days / reach a designated spot by a certain date and be rescued) or a very challenging game world (very few critical resources (food/water), lots of zeds, nasty bandits, bloodsuckers).

I think if you choose the sort of world you want Dayz to be, the rest of what is required will follow naturally. Me personally, I want a Post Apocalyptic play ground where I can achieve anything I want by working hard. Failing that, killing people / things and taking their stuff!