Re: RELEASE: DayZ X [1.8.0.3] [Update: X] |12/02-2014|

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p15591.html

saprykheid wrote
Oh, a new beginning :-) I'm wandering between DayZ SP and ArmA III "King of the Hill" MP missions currently... My wife is at home these days, no playing now unfortunately.

What plans do you have regarding island support? Namalsk again please? Namalsk is small, but I sooo much love the mood. BTW, can't DayZ be made universal for any island? I think about it like the Alive mod for Arma 3. It auto detects buildings and military installments and then automatically places units and stuff.

My biggest concern about previous DayZ SP versions was, AI could see through all walls. Very terrible in Chernogorsk centre. They permanently shoot into walls, it looks just braindead. But I think you cannot do anything about it...?

I will add more maps, however there can't be 1 code for every map. I could make 1 code with the loot for every map, but that would still not work with some maps. Like Taviana for instance, that addon would mess up Chernarus apartments and so on. I could rewrite the map file, too. But there would be another addon that needs it's own code.

As for the AI, I could make them smarter (wich I want to do really soon). But I don't know if they would stop shooting throug walls, all thought I've never seen this. As for how the AI work, I think they see you, and if you go behind a wall, they'll know that's where you went. I don't think they actually see through buildings. Either way, if you haven't, you should try playing with ASR_AI. It's an addon that improves AI (and probably the reason AI appear fine to me).