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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Posted by Above on Jan 27, 2014; 12:23am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p14996.html

fedex054 wrote
Above wrote
fedex054 wrote
Dude  this  looks amazing

I'm glad you think that, it's not gonna be alot different, though. The name change is merely because X means unknown, and there are so many mods involved in this mod. So I thought it was a suiting name.

The first release will probably not be ideal, but it's also mainly for opinions and testing. I can't say when it'll be ready, but it shouldn't be that long. I just gotta add some small scripts and the Epoch building system. I'm doing alot of other things, too, though.
Yeah dude I loved the breaking zero one but it was kinda buggy for me but this one looks and sounds better and yeah the x In the name is cooler

Yeah, it was glitchy because the whole Breaking Point mod for ArmA 2 was kinda messy. CoWarMod not working properly with it, graphical glitches if you didn't have the sound mod and alot of stuff. (Not to mention the actions that I personally fucked up).

This one will be way better, because if people want better sounds, they can just get JSRS. Or nothing, and it wont affec the mod itself. I don't think I'll use the take clothing feature, though. The skins are fairly common as it is, and when/if I add more, it'll be even easier.

Apart from all those pro's of the clean new mod, it'll be hell of a lot easier for me to edit. Since I know what was added where, and what depends on what.