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Re: RELEASE: BreakingZero [1.8] [Update: 3.8] |19/12-2013|

Posted by Above on Jan 26, 2014; 12:32pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p14966.html

SLICK wrote
When I spawn in my body is all messed up and instead of have i have claws. Also zombies have claws. I thing the ns_mustants.pbo code is the problem.... Please help

Until I update, you'll have to use SOW.


Just an "introduction" to the new mod for people interested.

As for "DayZ X" I'll have quite a few fixes and changes. I'll try to mention everything worth mentioning, first of, it'll be more or less like BreakingZero. Not much is going to change. But mainly, it's on a clean 1.8.0.3 code, so it'll be way cleaner, and smoother.

It'll have some custom skins and weapons (not as many to begin with).

Loot will be abit more rare.

There will be a version with the Epoch building system, and one without. (The Epoch building system will most likely not work well with the 1.8.0.3 crafting system, so you might have to make a decision until I get that fixed).

Small fixes, like color changing after resuming (it would go a bit brighter with less colors, due to no color filter set). I also realised that SARGE didn't have a faction for the zombies, and they were in fact not chasing AI, so I'll see if I can get that working.

You will be able to sleep for health, and pass X hours. Aswell as self bloodbag, and take skins off of dead bodies.

As for friendly AI, I have no plan set in stone. But I will come up with something better than the last friendly AI project.

It will have the latest Origins vehicles (I might've missed some, but I'll add them if so).

It will also have the opened DayZero buildings. (With loot, obviously).

It'll be on the same Chernarus map as BreakingZero Chernarus was, and probably only on Chernarus in the beginning. But I'll definitely add Panthera as second map (sometime after "DayZ X" is finished and confirmed working properly).

AI + their loot have been reduced, there's no pause when they spawn, so you can never really be sure who's about.

It will be using some custom backpacks (the apocolypse ones from 2017, because they look dope) and the one in the previous picture with the epi-pens, aswell as the kids backpack from Origins. The backpack slots are currently in  the same range as before (10-64). This can be changed, depending on what you want.

If you have any ideas (apart from the Epoch traders), feel free to voice your opinion(s). I'll probably work on the traders when DayZ X is at a point where there's not that much to do with it.