Re: UNOFFICIAL RELEASE: Improved Survivor AI, Bug Fixes and Optimizations ([Rz0] Codebase)
Posted by
DayZ_SP on
Dec 10, 2012; 8:17pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/UNOFFICIAL-RELEASE-Improved-Survivor-AI-Bug-Fixes-and-Optimizations-Rz0-Codebase-tp541p1493.html
Well I do know how it works. I know that its all involved in the 'class' system, which pretty much dictates who fires upon whom. But if I understand the mod correctly, the AI survivors are of the same side as human survivors, so I would not understand why the Zeds ignore them unless it is scripted differently. As for bandits, im also quite confused.
It's not just the class system.
The reason I am not revealing how it is done is because what I did in the current version might change in the next version, too.
The previous "hack" I did with 1.7.2.6. no longer works, so I had to find a new way to do what needed to be done with 1.7.3, and again in 1.7.4.4. So, it's not because I am trying to be "cool" and "special". It's because whatever I do in one version is never the same in the next version... And even with these workarounds we still don't have a 100% reliable SP game that functions the way it should work 100% of the time. This is because of how the game was originally coded primarily to be a MP game with specific workarounds already in place to get it to function with ArmA 2.
If you want to figure out how I did it... Just download this and tear apart the files:
http://kodabar-dayz-daizy-single-player-forum.1084782.n5.nabble.com/RELEASE-DaiyZ-1-7-4-4-td1441.htmlIt's no secret, but it's not as simple as replicating it every time a new version of the mod comes out, unfortunately.