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Re: UNOFFICIAL RELEASE: Improved Survivor AI, Bug Fixes and Optimizations ([Rz0] Codebase)

Posted by NoVertigo on Dec 10, 2012; 4:32pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/UNOFFICIAL-RELEASE-Improved-Survivor-AI-Bug-Fixes-and-Optimizations-Rz0-Codebase-tp541p1487.html

Well I do know how it works. I know that its all involved in the 'class' system, which pretty much dictates who fires upon whom. But if I understand the mod correctly, the AI survivors are of the same side as human survivors, so I would not understand why the Zeds ignore them unless it is scripted differently. As for bandits, im also quite confused.

Its a bummer you can not reveal how you did it, but if its possible, did you edit the mission in the in-game editor, or edit the code? You do not have to be specific, only because Ive tried extracting the .pbo to edit in the editor but its been unsuccessful. Of course I would not distribute any edited versions, just want to tweak it in my own way.

I would just love to have more of a dynamic environment; Bandits and survivors in the distance firing upon zombies/each other, seeing some unsuspecting vehicles roaming around.

If you have ever watched the walking dead, you would know what I mean ;)

But thanks for this update, I was hoping someone could at least take a nice step forward to deliver a more suitable SP.