Re: RELEASE : DaiZy 2018

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-2018-v1-5-04-06-2014-UPDATED-tp14780p14869.html

Haleks wrote
Above wrote
Great update, now assuming you'll use breath fog since it's winter. In my opinion, you should use the gasmask breath, it's way better than the breathing fog I'm using.


*EDIT: Haleks, btw. Would you mind if I use your 1.8.0.3 unlock? I'm redoing "BreakingZero" from scratch, basically. Would save some time if I don't have to figure the unlock.
I'm already using a breath fog script (day & night), but what gasmask breath are you talking about mate?

And I don't mind you using the unlock : you should use the one from this release since it already has the fix for the zombie & loot spawns issues. A couple of words though : you'll most likely have to change the starting backpack to avoid the "bad vehicle" error; I've also removed the part that launches the player UI (I'm launching it from the mission file now). If you just want the unlock without the changes though, use the one from Factions 1.7.7.1 - it works on 1.8.0.3! ;)

EDIT : scratch that : just remembered that this is a customised code. The unlock from 2018 and the latest Factions won't work on 1.8.0.3; so you'll definitely wanna use the one from Factions 1.7.7.1 or Factions 1.8.0.3.
First of all, thanks alot for letting me use it. Secondly, the breathing fog from the gasmask that I was talking about, was the breath fog script that they/you used for the gasmask.

And about the vehicle error, it should be in the playermonitor file. Because if you change the spawning config, the playermonitor (or whatever the file is called) will still try to spawn the other backpack. I'll see if I can find the line.

And what file do I have to edit in the FACTIONS code to fix the zombies?