04/06/14 : Updated to v1.5- Respawn delay for zeds & loot has been tripled (15 minutes for the zeds, 30 for the loot).
- Fixed script lags related to vehicle actions (repair, refuel & syphon).
- Fixed script lags related to tent actions (pack & sleep).
- Resolved a conflict between rain and snow weather.
- Added a QuickSave option (press 0 twice to access the radio menu).
- Zed population is a mix of walkers & runners.
- New optionnal dayz_code for zombie speed : walkers or runners only.
27/02/14 : Update files- Added an optionnal "Walking Zeds" dayz_code patch.
25/02/14 : Hotfix- Fixed an issue with the Ammo script for NPCs.
- NPCs are now more resilient to zombie attacks.
22/02/14 : Updated to v1.4- Replaced unfixable V3S models and a few other vehicles.
- Spawned patrol helis are now fixable.
- Changed selfActions call method to be more responsive.
- Minor fixes to the dayz_code (less RPT error spam).
- Replaced all dead bodies on the map by junk piles.
- Changes to the loot tables regarding ammo spawn chances.
- Added FN FAL to some bandits loadout & helicrash loot.
- Removed SVD Camo from helicrash loot.
- Fixed ToneMapping not working after resuming a save.
- Added a new survivor town as well as a new NPC to recruit.
- Fixed an issue where too many bandits could spawn at NWAF.
- Fixed an issue with filling jerry cans.
- Fixed : All M16 variants now compatible with Taped Stanag mags.
- Recruitable survivors will patrol the nearest town to their spawn position.
- New : ejecting from a chopper or a plane will trigger a halo jump.
- Disabled TeamSwitch menu.
- Animals should be a bit easier to find.
- Improved NPC reactions when surrounded by zombies.
- Added more zombie spawn locations in forests.
05/02/14 : Updated to v1.3- Fixed RPT error spam when using JSRS.
- Fixed food & temperature depleting during intro.
- Removed color desaturation on low blood.
- Added option to turn ON/OFF the color filter.
- Lowered ammo spawn chances for a few civilian buildings.
- Fixed an issue with the patrol function not working after resuming a save.
- Fixed possible script lag issue with various inventory items.
- Added two unique NPCs to recruit (Skalisty Island & Ghoultown).
- Added larger variety of eastern weapons to bandits loadout.
- Ghouls now spawn with a better equipment.
- Improved IA reaction when close to zeds : they won't suddenly disembark vehicles anymore.
- Fixed bandits spawning without ammo.
- Possible fix for self actions slowing down other time.
- Replaced unfixable helicopters.
- Various minor fixes.
31/01/14 : Updated to v1.2- Zombies can attack and kill NPCs. When too close to zeds, NPCs will flee and stop running if they manage to shake off the zombies.
Do not order your units to stop! (See the 'known issues' section below.)
- Removed 'study body' option.
- Fixed minor glitches with intro.
- Added a speed check to zed & loot spawn sequence.
- Fixed Combine Mags issue.
- Fixed lootcleanup script deleting special loot crates.
- Highered temperature factor inside buildings & vehicles : finding shelter will be usefull during snow storms.
- Fixed issues related to damage & repair vehicles.
- Reduced distance check for NPC removal.
- Modifications to loot & zed spawnCheck.
- Various fixes to the dayz_code (might definitely fix the zed & loot spawn issues).
- Fixed snow effect not processing the player's altitude (was causing issues when going up towers or buildings).
- Fixed color filter going off.
- Modifications to the loot tables & survivor/bandit loot regarding food spawn.
26/01/14 : Hotfix- Fixed : new intro sequence was breaking the player breath fog script & player self actions.
- Fixed : Sometimes the player could crash right after the intro cutscene.
25/01/14 : Updated to v1.1- New introduction sequence.
- Improved snow weather (now dynamic). Snow now affects the player's temperature.
I'm using a new script based on
Random Snow by Audio Rejectz & Nvdm, with the following modifications :
- Removed most of the mist/film grain/view distance FX for smoother transitions.
- The snow script won't override the Dynamic Weather script.
- Random timers for a more natural feeling.
Known issue : it snows inside buildings.
- Modified temperature factors.
- Rotor repair part added back to the loot table (very low spawn chance).
- Removed SVD Camo from bandits & loot tables; added RPK 74 machinegun to the loot tables.
- Other modifications to the loot tables.
- Removed breath fog for units wearing gas masks.
- Fixed : survivors wearing gasmasks didn't have any name.
- Ability to place tents inside buildings & on roofs. (Might be glitchy with some buildings, especially castles.)
- Dismissed units will go to the nearest town or village, rather than going all the way back to the coast.
A short message will display the name of the town the unit is going to.
- Added
Drink at wells & ponds script by mamu1234 & Clark17 with a few modifications :
- Changed sound fx.
- Lowered infection chance.
- Removed empty water bottle from starting loadout.
- dayz_code optimization.
- Fixed : Player was unable to cook goat meat & fishes.
- Fixed : Special loot boxes (helicrash) can't spawn under the ground anymore.
- Fixed : Helicrash wrecks could sometimes spawn through objects or buildings.