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Re: RELEASE: DaiyZ 1.7.4.4+

Posted by DayZ_SP on Dec 10, 2012; 4:43am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-1-7-4-4-tp1441p1464.html

UPDATE:

DaiyZ 1.7.4.4 v01e

http://www.mediafire.com/?w0gluva96dmxa

Changelog:

A.I.

-Bandit & Survivor spawn radius returned to previous DaiyZ values. This should prevent them from spawning right on top / in front of you, but this also depends on where the triggers are placed and activated. Bugs are still bound to happen, but hopefully not as much.

-Bandit AI increased and should give more of a challenge, now. However, if you sneak up on them they don't stand a chance unless you miss on your first shot! AI is still not at the level it was in v01d due to changes in target prioritizing. There is no way around this unless we want pauses and stuttering to return, unfortunately. Those who voted opted for smooth spawning versus human-like awareness.

-Sniper (Ghillie) skin removed from Bandit side.

-Hero skin (Survivor3) removed form Survivor side. Only available via Parachute Reinforcement Cheat.

Cheat GUI

-Removed option to spawn ArmA 2 player skins due to players becoming invisible in any skin other than the default PMC (Survivor) skin.  ArmA 2 vehicles, however, are (now) available from the Vehicle spawn menu.

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This will be my final release for a while.

There are still some outstanding issues that may never be fixed due to how the mod is coded, but I am going to post a FAQ later on in the hopes somebody reading may be able to help.