Re: RELEASE: DaiyZ 1.7.4.4+
Posted by DayZ_SP on Dec 09, 2012; 8:53pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-1-7-4-4-tp1441p1455.html
OK, we (all) now have a decision that needs to be made:
A) We can have Bandits freely engage Zombies, but this will require the two, three second pause like in previous versions.
B) We can have Bandits spawn in nice and smooth as normal and engage players with the enhanced AI many seem to like... But they won't engage Zombies, however.
It's either, or.
It can't be both due to how Rocket coded the game and various workarounds I've tried.
I have no preference, but the benefit of choosing "B" is your AI Survivors will do a pretty good job of eliminating the Zombies, so it's almost a win-win this way because when you are alone, you get the enhanced, human-like awareness of the Bandits even if they ignore the Zombies.
So, let me know what some of you would like for the next release...