Re: RELEASE : DaiZy 1.8.0.3 FACTIONS 2.8.1 [08/01/2014 UPDATED]

Posted by Anubis on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-3-0-2-20-01-2014-UPDATED-w-Car-Patrols-tp8540p14533.html

Haleks wrote
The zeds behaviour is going to need some improvements and I have to check plenty of minor stuff (like the crafting system and the actions for all the newest items)...
Halecks,

I look forward to try the changes.

Some suggestions after fighting Zombies with melee weapons:

Indoor, the Zombies have always the following way to attack (outdoor is similar but sometimes they stop very close to you, far closer than indoor):

1. Move within distance X to the player
2. Perform the attack animation (kind of jump/circle/move hands all together) and swing back to the original position
3. After a few times the attack fail (that is, the player is not hit) they move a tiny amount closer, rinse and repeat

There are the following problems with this:

a) the distance X is outside melee weapon range. I understand this must be on purpose but it is also incredibly unrealistic
b) when they perform the attack animation they do not take in account walls or obstacles: in other words if you are in a room close to a wall, a Zombie will come outside the room, stop and then perform the attack animation through the wall

I believe the attack sequence is unbreakable, so there is no way to make it realistic by having a collision check with the environment while it is being performed, but would that be possible to have the Zombies coming closer to you before stopping (reducing X) ? It would reduce the amount of hit-and-miss and frustration with any melee weapon.

Cheers,

Anubis

p.s. no delayed actions in my case, only FPS slowing down, but that can be cured by saving and restarting