Login  Register

RELEASE: DaiyZ 1.7.4.4+

Posted by DayZ_SP on Dec 09, 2012; 6:43am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-1-7-4-4-tp1441.html

This is an updated version of the DaiyZ core files a.k.a. modified DayZ 1.7.4.4. for offline SP:

http://www.mediafire.com/?w0gluva96dmxa

Changelog:

A.I.

-AI Survivors will continuously target Zombies & Bandits without input from player unless given orders using the standard ArmA 2 Command Que. This applies to randomly spawned ground units as well as units called in via para drop using the "Reinforcement" cheat.

-Smooth spawning. No pause, or minor stutter.

-Spawning radius tweaked for Friendly (Survivor) and Enemy (Bandit) units. Units should no longer spawn right on top of player in certain situations.

-AI Bandits & Survivors now spawn with random backpacks, secondary and primary weapons as well as loot appropriate to their "faction". Primary weapons are tier one weapons like the M4, AS50, MK8, etc.

-Survivor ground forces are limited to standard Survivor starting skins, male and female. Survivors called in with the parachute cheat use the Hero skin.

Vehicles & Wrecks

-Vehicle spawn radius shortened so players can find vehicles more easily.

-More vehicle spawns added along main Chernarus coastal highway. There should be more wrecked vehicles for players to repair (via cheat menu) between the major towns and cities. Replicates standard apocalypse "rush hour of death".

Player

-Player spawn loadout changed to include the M9 (Baretta 9mm) and PDW (Micro-UZI). Melee Hatchet and Markov pistol removed. Random selection limited to pistols only.

================================================================================

Installation should be self-explanatory; If you have problems after extracting the files, just ask and I will explain how to install the mod

NOTE: Tweaks to the AI now resemble standard ArmA 2 rules of engagement more than DayZ. So, Survivors will execute you if you accidentally (or on purpose!) shoot your team mates. During combat situations they will not move forward unless it is safe to do so; they can become "pinned down" in large cities like Cherno, or Elektro where Zombies spawn endlessly and the AI view them as enemy soldiers and thus, not safe to move.

AI Survivors will identify Bandits as enemy soldiers, but they may, or may not engage them. They will call out the Bandits location, so be sure to listen and protect them from the Bandits while they protect you from the Zombies!