Re: RELEASE: DaiyZ ULTIMATE (Chernarus)
Posted by DayZ_SP on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1397.html
I have removed the Random Survivors since they are the same as Bandits, more or less.
I am also working on reducing the minor pause whenever the AI spawns in (on either side).
The AI skill setting is close to real human players... But I might try Unknown's original skill script just to see if there is any difference.
I think the AI is actually bugged right now because while we might like the improved awareness and tactics, their aim seems more like a snap-to aim bot versus previous versions where they would actually miss you with a few shots. It's probably the beta version of the latest patch that is doing this, so this might change in another patch, but if not I still might look into toning down their aim since it is super human instead of realistic. Then again, it may be because we are not used to them using tier one weapons since previous releases relied on mostly the weaker ones like the Enfield, Winchester, etc. Hmm...