Re: RELEASE: DaiZy FACTIONS Chernarus 1987 v1.0
Posted by crowbars82 on Dec 15, 2013; 10:11pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907p13924.html
Hi again!
I've had a play through your mod and although it has been a fun experience, I have noticed a few things that might not be correct. I thought that I'd post because I think this mod could be really good and has a lot of potential!
Firstly, when it says "Someone is over here" I presume this is when a bandit/friendly AI is near. I only ever found one friendly and no one shot at me ever. I spent a long time going to Cherno, Electro all the way to Berezino and Story and NW airfield (I found all the parts to fix a Ural). There were no corpses anywhere. The only thing that hurt me (apart from zombies) was a helicopter attack, but that crashed into a hill, which luckily saved my life at the time! I do like the patrolling helicopters a lot!
I think that having the sentences appear on the screen gives away that someone is near, meaning that it will not surprise the player as they have been warned. But It looks nice having a narrative on the screen!
I did start the game with Super AI = On but turned it off, could this have stopped bandits spawning?
There was a considerable lack of zombies. There were zombies around, just not very many. I liked the idea of having less as-per the amount of houses, but in reality I think this could do with just a few more to be around. Sometimes I went to a town and there were none at all for a good 15 minutes, and there was no challenge or need to stealth. It does look a lot better that having ten suddenly pop out of the corner of a barn however!
I really liked having more trash loot. It took longer to find things and I found it to be more rewarding when I found an item that I needed! Sometimes the loot took a long time when you arrive at a new area, but rarer loot works well. If it were possible to have loot piles only spawn one time ever and never to respawn again, this would encourage the player to have to travel to more areas, because whatever you find, that is it! Currently I can sit in Cherno and farm loot whilst more respawned until I got all the parts for my Ural and never need to explore.
I am undecided on the delay of using bloodbags. I support the idea of making it difficult for the player to regain health, because this would encourage hunting of animals for high blood-count meat, instead of relying on finding spawned items. However if I was trapped on a roof with bandits nearby, I would want to try and refill as much as I was carrying at that time.
The AEG mod looks brilliant, it was very cool to see the streetlights on at the start, and the generator sounds are awesome! I had not seen that before. I really like the weather effects and windy dust everywhere. This really adds to the atmosphere! Also keep the sun blinding! It adds a lot more realism to the world I think. You can't seem to turn off the Epeen meter though in 00-menu, I like just using the GUI icons to be honest.
Some tweaks might be needed but this was a great mod to play on! I appreciated the longer time it took to find needed items, and found it more rewarding when finding loot! I look forward to any updates you might bring out for this mod, please consider looking into the above and hope this mod catches on! :)