Posted by
Oliv82 on
Dec 14, 2013; 6:51pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiZy-FACTIONS-Chernarus-1987-v11-32b-20-10-20-tp13907.html
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This version is based to a Haleks's DaizyFACTIONS SP mod (DayZ version 1.7.6.1)---------------------------------------------------------------------------------------
-This mod is focused on the survival aspect, travel for eat and drinks, searching repair parts...
-NPC's and Zeds quantity and spawn rate decreased but they are hard to kill if you don't headshoot them
-Trash loots increased, weapons chance decreased
-A lot of community customs scripts added/modified

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-You start the game with:
1 bandage
1 Jack'sDaniels bottle
1 Heatpack
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(v11.24) -20.02.17-- @JSRS 1.5 weapons_sounds merged
- sound work on "old" regular Dayz weapons (winchester,MR42,remington870)
- Updated repair scripts + vehicles damages scripts
- Real PSO-1, PSO-1-1 sights for AK series and SVD
- RPG7v and Strela added + ural_Zsu23 replaced by BRDM-2
- Reduced zed resistance (~ -25%)
Updates:-----------------
(v11.26e) -9.03.18-- Cheats: Vehicles spawn no more use "init_vehicle.sqf" function (already included in vehiclesetDamage.sqf)
- Siphon2.sqf and jerry_fill.sqf: added some security code to avoid lost jerrys or vars + minors fixes
- new zeds spawn code (similar to Namalsk new code, but spawn values are unchanged)
- checkHUD.sqf: added (spawn2 > 0) condition to avoid error message if you wait long time at the man/women selection menu
- player_wearClothes.sqf: fixed allow to change clothes in buildings
- player_igniteFire.sqf: faster code to create/delete fire_barrels objects
(v11.27a) -14.03.18-- New zeds/loot spawn system
- added "dayz_skinStealth" + "dayz_skinArmor" vars for each types of clothes
- player_checkStealth.sqf and fn_damageHandler.sqf updated
(v11.27b) -04.08.18-- fuel barrels/tanks/veh refuel/fill logics fixes (siphon2.sqf, jerry_fill.sqf, jerry_refuel.sqf)
- added player action for check fuel quantity of all tanks
- fn_selfActions.sqf fixes
- crafted crate distance is now reduced to 1m instead of 2.5m (craftingCrate.sqf)
- fatigue (delay for sleep in tent) locVar added to playerstats_Epeen.sqf (round(time*100/10800))
- missed dayz_skinArmor calc. in player_zombieAttack.sqf fixed
- player_wearClothes.sqf: female character init condition fix
- added "s_moving_AI" handler (while {1==1} do {...) for "s_player_mvSafePos_AI" addAction command
- doMoveSafePosAI.sqf: Force recruted survivor to move without aiming/shoting zeds (_selectedUnit disableAI TARGET/AUTOTARGET/WEAPONAIM, _selectedUnit allowDamage false/true)
- refuel/refill actions removed while ignited barrels
- CrossBow aiming+ballistic fix (+ muzzles fix + scoped version fix + removed zeroing)
- Zeroing is also removed on all weapons exept PSO-1 weapons, ACOG weapons, LRR's, NVG/Ti weapons, RPK, PKM, M240 classes
- TentPitch minor fix
- "CSJ_GyroC": fixed "scope" and "side"
- removed repairs, siphon, flip_vehicle player actions when vehicle engine is on
- skin11 and skin12 are replaced by others 3d models and side values are fixed (no more red tags for friendlies survivors now)
- GL attachment muzzle fix on AK-74 and M16 series
(v11.28c) -19.12.18-- Added Nutrition feature + GUI arrows (3 levels)
- Temp. increase or decrease GUI arrows (3 levels)
- Infected/injured/sick/starvation/low blood (blood GUI border colors)
- Removed MonitorColoredAlert_colors.sqf system (Epeen menu is still present)
- Updated Infection system (using wipes reduce Infection chances + delay + chance to use useless dry wipe)
- Light decrease of loot chances (in building_spawnLoot.sqf)
- object_setFixServer.sqf updated (repair system fix)
- carsNearRoads.sqf (code light update + added loot chances with loot class + launchers very low chance)
- player_updateGui.sqf: updated, blood_border colors only for sick, starv., injured and infected status
- dayz_myLoad: light reduced factors
- wipes.sqf: adjusted chance of dry wipe (old: 70 now: 40)
- playerstats_Epeen.sqf: adjusted "Fatigue" (dayz_sleepTimer) value
- "thirstRegen" values added for each food items (low values)
- dayz_lootTimeDelay reduced to 160 (old: 180)
- Missing "s_moving_AI" fixed
- carsNearRoads.sqf: minor fix (_veh error)
- breath particles after reload save fixed
(v11.29a) -13.03.19-- New var: dayz_nearStarv, zeds switch to "food" loot class if player is near starvation
- "z_doctor","z_hunter","z_soldier","z_soldier_pilot","z_soldier_heavy" has better lootChance
- "player_updateGui.sqf" updated
- selfHeal cheat script updated
- "player_spawn2.sqf" updated
- "init.sqf" add setDate command to ramdomize game start time
- POI: SouthernAirport updated
- POI: StarySobor fixed
- POI: Chernogorsk fixed
- "Camp" building class loot positions is fixed
- Military Camps and Tents classes now release loots (+Medical tents)
- Tent scripts are fixed (+ added DomeTent) (fixed tent pos + diag_tickTime + added "Cancel action")
- "equip_crate" + both Tents types light inc. of capacity
- "object_monitorGear.sqf" + "fn_selfActions.sqf" updated for Tents
- "NPC_AlertZombies.sqf" + addEventHandler commands updated for Ai's (less CPU stress)
- "player_spawnCheck.sqf" updated Loot/Zeds spawn commands
- slowCheck update: delete loot command added when player is out of buildings range
(v11.29b) -17.03.19-- added "walking_zeds" user option in "init.sqf"
- "NPC_AlertZombies.sqf" updated: faster code
- "player_reviveDeathDelay.sqf" updated: minor error fixed
- "player_zombieAttack.sqf" updated: inverted scope fixed
- "player_spawnCheck.sqf" updated: added vars for Ai's spawn system
- "player_spawn_1.sqf" updated: dayz_maxLocalZombies new calculation system
- "zombie_generate.sqf" updated
- "behCheck_AiZeds.sqf" updated: minor fixes
- "carsNearRoads.sqf" added hint message to show script loading
(v11.29c) -27.03.19-- "player_spawn_1.sqf": fix of deleting bandits code if player too far (range: 800m)
- "init.sqf": added "maxLlZedsDiv" User parameter, adjust max qty of zeds near player
- "init.sqf": added "starv_loot" User parameter, active/desactive "loot" type when player has starvation
- minors fixes
(v11.29d) -14.05.19-- restored @CBA_CO in FIX file (add this folder in your "Arma 2 Operation Arrowhead" directory)
- "player_monitor.fsm" servers conditions removed + minors fixes
- "player_spawnCheck" and "stream_locationCheck" are removed from "player_monitor.fsm" and
placed to "player_spawn_2"
- minor code optimization in some fast loops ("if()then{}else" replaced by "select" command)
- "player_build" is fixed (player can now use sandBags, wireFence and tankTrap without errors)
- minors optimizations in some codes (useless locVars in sensibles scripts)
(v11.29e) -15.05.19-- removed @CBA_CO in FIX file (added Functions module in mission.sqm)
- "ItemBandage","ItemEpinephrine","ItemMorphine","ItemHeatPack","ItemAntibiotic","ItemPainkiller",
"ItemTrashRazor","ItemKosmosSmokesOpen","FoodPistachio","FoodNutmix","TrashTinCan",
"WoodenArrow","BoltSteel","ItemAntibacterialWipe","emptyBloodBag","ItemWatch","ItemCompass",
"ItemMap","ItemKnife","ItemMatchbox","ItemGPS" dont impact player load (also in backPack)
(v11.30a) -24.05.19-- Matches boxes updated, each matchboxes has their own quantities (empty to 10)
- "player_igniteFire.sqf" updated
- config.cpp (dayz_code.pbo) updated for new matchBoxes classes (+ AI's stuff)
- "speedDamagedVeh.sqf" re-activated
- fn_windDust is fixed and re-activated (+ add "forest" dayz_surfaceType for Dust part + add dayz_isSwimming conditions + Vehicle Smoke re-activated)
- Colored "playerstats_Epeen.sqf" values (nominals values are set to standard white/grey)
- Fatigue of player affect Sick and Infection chances (dont forget to use "Wipes" to reduce chances of infection)
- Player can sleep now after 80% of fatigue (old was 100%)
(v11.30b) -25.05.19-- syntax for BIS_fnc_selectRandomWeighted fixed (config.hpp + AI's BP's)
(v11.30d) -28.05.19-- Gameplay options changeable during the game:
Cheat menu --> "Utilities" --> "User Gameplay"
- KeyPad by "AirFell" (
http://www.armaholic.com/page.php?id=26499)
- Added "." key to enter decimals numbers
- Only one "." on the screen
- "0" is created before the "." if it's pressed as first
- "0" and "." buttons on the same line
- inverted "1" "2" "3" / "7" "8" "9" buttons
- "AF_KP_fncs.sqf" edited for min. and max. vars limits
1. Bandits Timer
2. Survivor Chance
3. Max. Local Zeds
4. Walking Zeds
5. Loot Chance
6. Loot Delay
7. Starvation Loot
8. Load Div.(Fatigue)
9. Engine Wearing
10. Wind/Ash Effects
11. Breath Effect
12. Clear Sky
- fn_windDust code fix
(v11.31a) -01.06.19-- "player_selectWeapon.sqf" (hatchet + crossbow bug fix)
- H/T values: "speed vehicle" instead of "velocity" code fix ("vehicle player == player" isn't changed)
- "speedDamagedVeh.sqf": boats classes minor fix
- Loot spawn in backpacks: (4=default 1=MaxLoot 24=NoLoot), value adjustable in Cheat Menu
("civilian" + "food" + "hospital" loot tables + low chance for "PG7V","OG7","Strela")
- survSpawnChance.sqf (min. value is now =1)
- "RPG7V_DZ" added to "MilitarySpecial" loot table (chance: 0.01)
- "RPG7V_DZ","Strela_DZ" added to "HeliCrash1987" loot table (chance: 0.02,0.01)
(v11.31b) -05.06.19-- Crossbow Flashlight fix
- G36C ACOG: missed 3d model from official Dayz mod
- Attachable flashlight on AKS-74U (no extra 3d model for FL)
- Attachable flashlight on MP5A5 (no extra 3d model for FL)
- Attachable flashlight on G36C (no extra 3d model for FL)
(v11.31c) -07.06.19-- Correct classname of SVD in loot tables (dayz_code.pbo)
- PSO-1-1 sight texture fix on AK-74
- PSO-1 sight texture fix on SVD
- ACOG sight (FNC_Scopes mod merged in fnc_scopes_pso_m.pbo) for G36C, M16A4
(v11.32a) -09.06.19-- AK-74, SVD: stadiametric rangefinder calibrated
- AK-74, SVD: new zoom values
- CZ550: Sounds from JSRS mod (mag reload, bolt reload + muzzles) the noise level is comparable than SVD
- CZ550: illuminated sight replaced by simpler "cross" sight
- CZ550: variable zoom replaced by a locked zoom
- CZ550: zeroing limited to 600m
- Revolver: Sounds from JSRS mod
- Makarov: Sounds from JSRS mod
- Colt1911: Sounds from JSRS mod
- Micro UZI: Sounds from JSRS mod
- LeeEnfield: Sounds from JSRS mod
(v11.32b) -20.10.20-- Fixed user gameplay variables parameters (cheat menu)
- Zeds spawn a bit more progressively
- Fixed Refuel/fill scripts code (multiple jerrycans code fix)
- Fixed repair cheat script
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Install:-1- Download MAIN file:
(
http://www.mediafire.com/file/o26wkg66ilcj1p6/DaiZyFACTIONS_Chernarus_1987_MAIN_v11.26c.zip) (424 Mb)
-2- Download the PATCH:
(
http://www.mediafire.com/file/uu9qyo51tv2y7ru/DaiZyFACTIONS_Chernarus_1987_PATCH_v11.32a.zip/file)
(184.59 Mb)
-3-Additional PATCH:
(
http://www.mediafire.com/file/nsi5g9f7w4ywxhi/Oliv82_Chernarus1987%252BDayZSP1761_Patch_v11.32b.rar/file) (1.59Mb)
-3- Extract MAIN file in your "Arma 2 OA" folder
-4- replace all old files by PATCH files
-5- install "Arma 2 Operation Arrowhead beta patch" (
http://www.mediafire.com/file/qvpzm4gq1xpju5f/ARMA2_OA_Build_112555.zip)
-6- Create a new "Launch Arma2 OA Beta Patch" shortcut, and rename it like you want
-7- Go to "Properties" of your new shortcut and change start commands with those lines:
"C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe" "-mod=Expansion\beta;Expansion\beta\Expansion;@DaiZy_1987" -nosplash -showscripterrors
CREDITS : AboveDayZ, Fedus_87, Niceonegunit, DayZ_SP, Unknown, ZedHunter & Haleks.
Krixes, Xyberviri, GeneralCarverAnd the whole scripters community I have forgot to mention !