Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|
Posted by watspnBS on Dec 03, 2013; 7:30am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p13806.html
And for what? Im a moder myself, and i´ve never seen such a messy mod as this one... All he done was to get other mod codes from other moders and implement on 1 huge pile of scripts, the way he did it is impressive, indeed, but theres no organization... and what we can take from it is far too litle, and not worthy... There´s the NS_Mutant file, wich you guys advice to delete? I deleted straight away before even playing and after saving and get out, I go in again and he keeps asking for the file, wich i didnt had when i started... that for me its bad scripting , forcing the file to load on the loading... if it is to delete because some users are gonna have issues, then why force it to run? Other thing is the building system, bugged as hell, to build the ceiling it´s like continuos stress, and the walls w/doors they don´t even show up along with other few items... but guess what, it´s not the same for everyone... The codes colide all the times, there´s frame drops constantly and the script´s don´t even run smooth...
And now, for those that say´s "This works for me" that means nothing... Different computers, different caracteristic´s , you can´t compare... Mod to work in 100 out of 1000, in my point of view, not worthy, I do believe he´s good but would be better if he focused in 1 mod and improve it as best as he can before moving to another one.... too many mod´s with so litle time spended on... going nowhere