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Forgemaster on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1376.html
The zombie that went after a bandit, I never expected that to happen. And I am still not sure what really happened with the zombie when he ran away for some reason.
Edit: You can follow this if you want to read up on whats happening when I play. Sometimes really weird stuff happens especially ever since the newer map releases.
I am getting an idea to go on Teamspeak or something and give live feedback. Dunno how that would work out. But I think this will suffice.
Log - 02:52: Just started up the other map.
02:55: Moved into a town, the slight pauses that occur are longer and they occur more often as well. AI starts shooting but I don't know what they are really targeting since their spawn places are now more stretched around the place.
02:58: Shot down by someone, didn't even see them. / A bandit and a survivor spawned in the same place about 20m behind me near the jetty on some land. The bandit immediately killed the survivor that was close and probably targeted me instantly. Well at least they still shoot each other. PDW on Full auto in the hands of the AI is very deadly, especially at short range.
03:10: I killed a few hostile survivors and bandits, then went to eat and drink. After consuming both I got a white screen that lasted for about a split second. I think bandits at least still target zombies. AI spawning is less frequent (lower spawn rate) and even less frequent when far outside of a town of any sort, I think it's decent but I don't know for sure yet, need to get an average time. But they still spawn really close, this time even closer, as stated before in one of my previous posts.
03:18: For now I think the times between spawning of the AI opponents is okay. Got taken down by a zombie, I got shot multiple times before I got caught by the zombie while looting. I still think bandages are rare loot spawn on bandits (I thought about it and sure, you can't find a first aid kit just anywhere can you? So I am saying only bandits seem to have bandages on them rarely, but if they do they usually have 3 of them at once so it's enough).
03:20: Restarted. Spawned with a M1911. I thought only PDW and Beretta M9 (Beretta handguns are my favorite, particularly the M9FS) were available on spawn randomly. I found an Offroad car and a boat on land at the same place that makes moving water noises... while on ground... mmkay?! :D (Turns out the boat is called PBX... I didn't know that until now, since I have never found a boat before on ArmA 2 or DayZ)
03:36: Found some military loot in a gas station. Is that normal? I don't remember M107 ammo lying around in DayZ server gas stations.
03:42: Found a spot where friendly survivors should have spawned. But instead the team menu flashed and disappeared. Got that same slight pause beforehand though. And no AI actually spawn, some kind of conflict? (AI spawn but disappear shortly I think at least when they do try to spawn)
03:47: For now I decided that the frequency of AI opponent spawning is good. But my opinion might change. I currently find that some AI will spawn at different ranges away from the player, sometimes far away, and sometimes close. They can take you with surprise sometimes by spawning right behind you.
03:53: More military loot ammo in a garage.
04:00: After some time I arrived in Elektro. But now it's completely devoid of bandits or survivors, and there seem to be less zombies? I am not sure. So the remembering the issue with AI that stops spawning after a while, this seems to repeat again, but this time it all appears to happen much sooner than before. PS - Loot sometimes doesn't seem to spawn at all, reminds me of the loot not spawning when using a vehicle.
04:17: While walking around the ghost town I walked in the cathedral/church. No friendly survivor spawn. Not even the team member pictures appear anymore.
04:29: Flyyyying. Flying high in the skyyy, cliff racerr fliees sooo hiiiigh. Flyyying. Ahem...
04:33: By this point I just stopped playing. I sort of did this for testing purposes on 01c rev.02. Usually two hours is more than enough for me to test the map releases.
I think a rollback would be good, unless of course you didn't change that much.
CPU: AMD Phenom II X6 960T/1600T @ 3.8GHz
Motherboard: ASUSTek M5A99X EVO
Memory: Corsair XMS3 CM3X1G1333C9 4x1GB
GPU: nVidia GeForce 460 GTX
Hard Drive: Western Digital Caviar Green 500GB