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Re: RELEASE: BreakingZero [1.8] [Update: 3.7] |18/11-2013|

Posted by Goat Worrier on Nov 25, 2013; 1:26pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-tp3034p13685.html

RifleDickRick wrote
That may be so but in the past. If you see a newer video and from PSISYNDICATE he shows the opposite. I have played many of the releases her including this one. But honestly for some reason killing zombies in Arma 3 is more satisfying. I found it to be more immersive.
I'll be honest, I keep trying to watch his videos but I can only manage five minutes at a time.

From the snippets I've watched, his voice and manic ways together with his constant calling of every little change in seemingly any game as being "cool", strikes me that he's targeting these at 8 year olds. A quick example would be the new customisations of that mod. They may be cool to him but non of it actually makes any sense - the average Joe in this sort of environment would not make a weapon better by messing with it...and this is also somehow accomplished without a screwdriver and other tools...so there's magic as well as zombies now...hmm.  Frankly, I come away from all of his vids thinking that I've lost another few thousand brain cells each time.

Personally, I think the zombie aspect has been done to death and no one seems to have got it right at all either in all this time, but that might be a failing of the engine and the tools they're working with possibly. I think someone would have more of chance if they stuck to the survival side of it to be honest. Yes I know that's been done too but I don't feel that many of these mods have had someone dedicated enough to make it happen so far. Most of them seemed to have been started by people who think the main measure of how good their mod is, is by the number of youtube hits it gets...and they then get sucked in to changing it to suit those people. It needs someone with vision...

About the closest I've seen to something resembling "semi-sensible" is DayzRP, but even that suffers from the many failings of this genre on this engine and has also become a complete nightmare to administer on just their two servers.

Moving to ArmA3 is not the answer at all either for me. People want mods on it seemingly only because it looks better to them and think it simply has to be better because it's newer. But they forget or don't want to recognise that the mechanics of the whole thing are changing little. The premise of this so called zombie apocalypse is very close to being the same as in Arma2 and the same problems will be there.

I still hold on to a little hope that Dayz standalone might be worth a look at (if they ever sort it out), but they will have to convincingly deal with the hacking problems of old, or it'll end the same way and a lot more quickly this time round. How many people will put up with getting nuked after spending hours making a base of their dreams, after having been through it a hundred times before...not many I'll wager.