Re: RELEASE: DaiyZ ULTIMATE (Chernarus)

Posted by DayZ_SP on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1339.html

It may be mutlicore enabled, but it is still a single threaded application and this is the biggest bottleneck. That's why a good CPU with has a high rate of IPC (Instructions Per Clock / Cycle) is good for single-threaded apps like gaming e.g. the i5 3570K, i5 2500K, etc.

There are auto heal medical scripts available for ArmA 2... Unknown even included one in an earlier build of one of the maps... But it doesn't work properly in DayZ because of the modifications Rocket made in order to get it work. Rocket's emphasis has always been on MP since that is easier to develop for since human beings don't need to be "programmed" to do things they do naturally e.g. attack each other regardless of player class; see Zombies as constant threats, etc.

This also leads me to your last question about coding A.I. to mimic players.

Anything is possible, but not only is it a lot of work, it's not really practical for an alpha mod whose life may be coming to a very quick end once the stand alone is released, regardless of whether stand alone has any SP elements, or not.

The A.I. in normal ArmA 2 is some of the most flexible in the world, but even it has its limits and a lot of those limits have to do with how different situations are set up e.g. DayZ doesn't follow standard ArmA  friend / enemy classes, so this is just one thing that has to be overcome before more advanced features are added.