Re: RELEASE: DaiyZ ULTIMATE (Chernarus)

Posted by DayZ_SP on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1332.html

Tested some more, it's a small problem with the survivors getting pissed off. Because everytime they spawn, they'll spawn ontop of you and just spray you.
This is an easy fix.

I can increase the radius in which they randomly spawn.

It will take them slightly longer to reach you, but that might work out better because A) you won't see them spawn instantly like you do now, and B) They should engage any nearby targets on their way to you and this is more realistic than just running straight for you like the pre-progammed bots they are.

Now that everything is working as it should, I am going to re-activate Niceonegunit's random Survivor addition as well. These Survivors will NOT become part of your team and will just roam (patrol) the land like the Bandits... And probably attack you and your team as well! Think of them as Bandit-Survivors... Or typical PVP kiddies, heh.

Oh, I figured out why Bandits are killing each other. Duh! This is what I wanted... But I *may* change this in the future so there isn't just total carnage on the battlefield, but for now it actually mimics real MP better than anything we've done previously, IMO.

The last piece of the puzzle is to get Survivors to defend themselves against Bandits. This is hard because they are all the same base class ("Soldier_Crew_PMC"). I could probably change the class on one side, but I'm trying to avoid altering the DayZ files to keep things simple and forward compatible for new versions of the mod itself; It's much easier for players and developers if the map is the only thing that needs changing for every new version of the Mod that is released.

Thanks, for your feedback!