Re: RELEASE: DaiyZ ULTIMATE (Chernarus)
Posted by DayZ_SP on Dec 06, 2012; 7:30am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1303.html
Quick update...
I figured out what was causing the AI Bandits & Survivors NOT to spawn, so that is taken care of and everything is back to normal.
The problem, however, is what I thought I had done (getting the AI to freely engage Zombies & each other) is the very reason they weren't spawning, ironically.
So, I am going to have to really look into this since this is the final piece of the puzzle, more or less.
Thanks to Zed Hunter, Kronzky and Unknown, we more or less have a nice little mod (of a mod!) that we can play around with and add even more features to e.g. crafting... But one of my main goals is to "fix" the AI, so players get a fairly accurate representation of online play in SP: Bandits & Survivors attack Zombies and each other on a regular basis.
I'll be happy if I can do this because there is no way to have Zombies attack the AI (and not just the player) the way the mod is currently written. It would require a total rewrite/conversion and it's just not worth it at this point with the stand alone so close to release, IMO.