Re: RELEASE: DaiyZ ULTIMATE (Chernarus)
Posted by
DayZ_SP on
Dec 05, 2012; 10:56pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1289.html
EDIT* I tried it, started with a PDW. But nothing seems to spawn (zombies/AI/loot)
This is an on-going problem others have also reported.
They will be playing for about a half-hour and then everything (loots, zombies, AI) stops spawning.
I think it has to do with how ArmA 2 is coded and how it caches resources. It's an outdated engine and basically meant for console hardware in a lot of ways... Similar to how OFP was ported to consoles back in the day.
This is why all the Zombies are server-side in MP. The MP server has a routine that deletes the Zeds once they are spawned on the clients end. Hence, shifting all the work to the clients which is another reason why the mod runs so poorly besides it being an Alpha... But in SP your PC is doing the work of the server and the client simultaneously. That's one reason why your clean up code was desperately needed and integrated into the mod from here on out.