Posted by
Telesterion on
Oct 06, 2012; 8:41am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/DaiZy-v042b-update-hotfix-RELEASED-tp70p128.html
v042 is out now, get it here:
http://www.mediafire.com/?4ro7ui087s2ca.NFO
"So as promised! >> dayz_code.pbo >> DaiZy_v042.Chernarus.pbo
Any bugs can be addressed in v043!
I'm pretty sure v043 will be along soon enough.
Instructions
Download the latest DaiZy+ v1.7.2.6 [RL]
Copy the dayz_code.pbo to
Retail:
C:\Program files (x86)\Bohemia Interactive\arma 2 operation arrowhead\@DaiZy\@DayZ
Steam:
C:\Program files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\@DaiZy\@Dayz
Copy DaiZy_v042.Chernarus.pbo to
Retail:
C:\Program files (x86)\Bohemia Interactive\arma 2 operation arrowhead\Missions
Steam:
C:\Program files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Missions
see - Kodabar's blog for further details and guide.
v042 Features
Complete re-design of mission. 99.9% DONE until I get more free time.. lol
Main Features of DaiZy+.
Combine DayZ and DayZ lingor Island! - 100% DONE
Add Intro.
Added Just for fun! - 100% DONE
Add/Improve new AI system.
Better load outs for AI units. - 100% DONE (all units now used the same loadout script)
Both Sides of Units target each other. - 100% DONE
Both Sides of Units target Zed's. - 100% DONE
Friendly Units can be given order and tasks. - 100% DONE
More bandits. - 100% DONE
Continuous enemy Bandit attacks from random Positions. - 100% DONE
Rewards for Bandit/Friendly kills. - 100% DONE
Dead Units trigger flies. - 100% DONE
Humanity for Bandit/Friendly kills. - 80% DONE (working to include)
all spawns based on trigger activation. - 100% DONE
Add random UH1 Wrecks.
Random UH1 Wreck spawns. - 100% DONE
Random UH1 Wreck spawn random loot. - 100% DONE
Random UH1 Wreck spawn "z_soldier". - 100% DONE
Random UH1 Wreck burn effect. - 100% DONE
all spawns based on trigger activation. - 100% DONE
Add random tents with loot.
Random tents spawns. - 100% DONE
Random tents spawn random loot. - 100% DONE
all spawns based on trigger activation each tent will spawn different loot. - 100% DONE
Add random vehicle spawns.
Working on positions and usage of triggers. - 100% DONE
all spawns based on trigger activation. - 100% DONE
Add trigger activation indicators.
Icons and hint to indicate event trigger. - 100% DONE
Add bonus loot spots / weapon creates.
Based on event trigger. - 100% DONE
Add Street lamps! - just had to add this!
Street lamps turn on at night time. - 99.9% DONE (just included)
Makes sense right!
v043 Plans
Other Features and or Idea's.
Blood bag self! [thanks to Mr. 'funny' & lol ˙˙ II ∀ɯɹ∀ ɟo ʎdoɔ ʎuunɟ his] - 100% DONE
Player radio! requested - LOOKING INTO IT!
Humanity for Bandit/Friendly kills. - Seems to cause glitch - 75% DONE (working on it)
Gun sellers in every major town! - 50% DONE
AI Medics! - 75% DONE
Bandit's have random loot in Backpacks! - 85% DONE
Add cheat menu back! - 100% DONE
Add aerial patrol's back! - 75% DONE
Adding mission objectives! - 35% DONE
LAN option based on (dayz_server.pbo) v1.7.2.6 - 50% DONE
Maybe add different models - 100% UNKNOWN
Add anything else I think of in the meanwhile! - 100% UNKNOWN
Priorities
Work on in game arkwork!
Add mission objectives and rewards based on completing them.
Refine the triggers, ect
The following items planned nor will be included unless requested!
Any items not found in original DayZ code.
Any weapons not found in original DayZ code.
New Vehicles.
tehuNkn0wnn"