Re: RELEASE: BreakingZero [1.8] [Update: 2.6b] Podagorsk + Chernarus

Posted by Above on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p12548.html

saprykheid wrote
Hey Above, would it be a problem to turn zombies completely off? I.e. they do not get calculated? Meanwhile, I personally like firefights with the randomly spawning AI and the benefit of Daizy SA.

I haven't done it myself, so I can't point you to the file. But I can guarantee that it's easy, depending on your experience with the DayZ code.





*EDIT: I've now added friendly AI, it needs some tweeking, though. I changed skin and they decided to mess me up, bad.


*EDIT2: Okey, now I got that. Just some minor adjustments and it's release'able.

Current changelog for UPCOMMING update:

-  Friendly AI.
-  Ability to build a bike.
-  Epoch building system.
-  The non-compatible ammo was replaced with the proper ammo.
-  Better bandit spawns.

-  Ability to travel between Chernarus and Podagorsk (and Taviana in the future). (This might be delayed to a hotfix, because of concept ideas).