Re: RELEASE: BreakingZero [1.8] [Update: 2.7] Podagorsk + Chernarus

Posted by SapioiT on
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DayZ-X-1-8-0-3-Update-0-1-17-02-2014-UPDATED-MIRRORS-2025-tp3034p12357.html

saprykheid wrote
I de-pboe'ed, in init.sqf I changed line 22 to "_idx = (vehicle player)
addAction [(""), "\loki_lost_key\start.sqf"];"
It works and you have to choose an invisible entry if you want to go to loki
with your mouse wheel, sure this is ugly hack, but I have no time to get
further into ArmA scripting.

Guys I am interested in a clean solution with maybe a keyboard shortcut only
loki. Go go go!

OT: Why does he do such things, given that anyone can de-pbo?
if (format ["%1", name player]=="loki") then {
#include "\loki_lost_key\R3F_ARTY_AND_LOG\init.sqf";
};
_idx = (vehicle player)
addAction [(""), "\loki_lost_key\start.sqf"];"
change into what, to remove that thing?

Also, for the shortcut...
waituntil {!(IsNull (findDisplay 59))}; //F1 key
_keyDown = (findDisplay 59) displayAddEventHandler ["KeyDown", "if (_this select 1 == 199) then {addAction [(""), "\loki_lost_key\start.sqf"];"}"];
I didn't thested it, through...