Posted by
DayZ_SP on
Dec 01, 2012; 9:46pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1207.html
Glad you're having fun

I didn't change any of the AI... That might be the new beta patch if you're using the latest one? That's the great thing about BIS (Bohemia Interactive Studios). They are constantly updating things even though the game has been out for three years.
The big circles are markers for the AEG mod. They show you what towns are linked to what power nodes and substations. So, if you were playing normal ArmA 2, you could potentially destroy one substation and cut off power to just one town and not the entire map.
There are better base building scripts out there I am looking into.
One is an actual crafting script where you collect different things in order to build structures... Just like in Minecraft.
For example, to build a long barricade, you need to find a wire fence trap, a sand bag and some scrap metal. You then use the toolbox to create the barricade.
This adds a whole new dimension to DayZ game play and increases the importance of scavenging beyond just biological survival. In fact, it opens up a whole new set of possibilities because why be limited to just structures? Why not be able to craft better weapons, vehicles, medicines, etc?
This was the side-project I was talking about now that DaiyZ releases are over... At least, from me.
Oh, one last thing...
I also created a new script that gives AI Bandits & Survivors random backpacks (full of loot and supplies!) every time they spawn. So, they don't always have an Alice pack, or an assault pack,etc. This makes it even more like MP since everybody is equipped with different gear at any given time...