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Re: RELEASE: DaiyZ ULTIMATE (Chernarus)

Posted by DayZ_SP on Nov 29, 2012; 3:34pm
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1189.html

AI Spawns are limited to the amount of Zombies + AI.

The default limit for Zombies is 40, so this is probably why the Bandits don't respawn after a while. Plus, the triggers are set up to spawn ONCE no matter who triggers it. This is to conserve CPU cycles because if they continuously spawned, the game would slow down to a crawl... Which it does already because everything is client side in an SP game. This is why you can't have 100+ AI units on a map like you can have 100+ human players on a server because the server (a second computer) is doing all the work. Also, the Zombie coding is very inefficient. Both the spawning and FSM (Finite State Machine) that controls their behavior. Take out the Zombies (which I have) and the game runs like a modern day engine in any PVP scenario.

DayZ is an Alpha mod for ArmA 2 which is first and foremost a hardcore military simulator. It can do almost anything you want it to and this makes it the most user-friendly and moddable engine in existence.