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Re: RELEASE: DaiyZ ULTIMATE (Chernarus)

Posted by Forgemaster on Nov 29, 2012; 9:01am
URL: http://kodabar-dayz-daizy-single-player-forum.163.s1.nabble.com/RELEASE-DaiyZ-ULTIMATE-Chernarus-tp1163p1186.html

Hey, I might seem new here, I just registered since just now I found it to be necessary. Been following DaiyZ posts for a while now.

By the way I love what you have done with DaiyZ right now with the lighting and other extra scripts.

I have been hitting a problem which makes me restart your maps because the game becomes a bit boring. So here it is... Bandits and survivors stop spawning after some time of playing (except the survivors at the points of the map where they join you instantly, for example at churches sometimes). I've been seeing this ever since 1.7.3 releases.

First, survivors and bandits spawn normally but once I play for a certain amount of time I keep seeing less AI controlled bandits and survivors until they don't spawn at all (usually within an hour or two of gameplay), even though I return later to those places where they actually spawn.

Has anyone noticed this?

EDIT: By the way, helicopter crashes in Ultimate release do not contain any loot like they do in DayZ servers.

Ooh! And... there is something else!!! (Sorry, if by this point I become annoying) The UI is messed up sometimes. I have 2 of each thirst and I think another hunger icon but the duplicates are a bit smaller and are placed a bit to the left of the other icons.

Also whenever I load into a save, I am bleeding everytime. It is not an infection, I think they do not work in DaiyZ.

All this except the helicopter thingy have been happening ever since 1.7.3 DaiyZ releases. I have tried restarting the maps but the problems repeat. I kept bottled up all of this inside, until I couldn't take all these problems anymore, they ruin the SP experience.

I am running the latest beta patch for Arma2:OA and 1.7.4.4 DayZ right now and using the appropriate maps with correct versions. I don't think reinstalling the whole game will help so I am turning to you guys right now.

EDIT2: Just checked the savegames from DaiyZ scenarios, conpared to older scenario saves which are about 4-6mb each, the DaiyZ Ultimate - AEG saves are around 11-13mb each. Doesn't seem normal to me.

I noticed my savegame folder is about 300MB in size, I don't know any game that has a savegame folder that totals more than around 100MB at best. It's like, every change in the map is saved. I think it's a bit inefficient.

I guess no wonder ArmA2 engine fails. It's a little bit limited, I wonder why don't the game developers make a completely new engine or at least use some of the advanced ones that are out there.
CPU: AMD Phenom II X6 960T/1600T @ 3.8GHz
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